OVERVIEW
The Global In-Flight Entertainment & Connectivity Market is calculated to reach USD 8.19 billion by 2024, growing at a CAGR of 8.85% during the forecast period 2019-2024. This market is segmented in to product, aircraft type, and end-user. The report gives a broad study of the different markets segments and regions. The report also provides details information and strategies of the top key players in the industry.
TABLE OF CONTENT
1 Global In-Flight Entertainment & Connectivity Market – Overview
1.1 Study Objectives
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Geographic Scope
2 RESEARCH METHODOLOGY
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumptions
3 Global In-Flight Entertainment & Connectivity Market – Executive Summary
3.1 Market Revenue, Market Size and Key Trends by Company
3.2 Key Trends by type of Application
3.3 Key Trends segmented by Geography
4 Global In-Flight Entertainment & Connectivity Market – Comparative Analysis
4.1 Product Benchmarking – Top 10 companies
4.2 Top 5 Financials Analysis
4.3 Market Value split by Top 10 companies
4.4 Patent Analysis – Top 10 companies
4.5 Pricing Analysis
5 Global In-Flight Entertainment & Connectivity Market – Industry Market Entry Scenario
5.1 Regulatory Framework Overview
5.2 New Business and Ease of Doing business index
5.3 Case studies of successful ventures
5.4 Customer Analysis – Top 10 companies
6 Global In-Flight Entertainment & Connectivity Market – Market Forces
6.1 Introduction
6.2 Market Dynamics
6.2.1 Drivers
6.2.2 Challenges
6.3 Porters Analysis of Market
6.3.1 Bargaining power of suppliers
6.3.2 Bargaining powers of customers
6.3.3 Threat of new entrants
6.3.4 Rivalry among existing players
6.3.5 Threat of substitutes
7 Global In-Flight Entertainment & Connectivity Market – Strategic Analysis
7.1 Value Chain analysis
7.2 Product Life Cycle
7.3 Supplier and distributor analysis (Market share and product dealing strategies)
8 Global In-Flight Entertainment & Connectivity Market – By Product (Market Size – &million/billion)
8.1 Hardware
8.2 Connectivity
8.3 Content
9 Global In-Flight Entertainment & Connectivity Market – By Aircraft Type
9.1 Narrow-Body
9.2 Wide-Body
9.3 Very Large
10 Global In-Flight Entertainment & Connectivity Market – By End-User
10.1 OEL
10.2 Aftermarket
11 Global In-Flight Entertainment & Connectivity Market – By Geography (Market Size – &million/billion)
11.1 Introduction
11.2 North America
11.2.1 US
11.2.2 Canada
11.2.3 Mexico
11.3 Europe
11.3.1 U.K
11.3.2 Germany
11.3.3 Italy
11.3.4 France
11.3.5 Spain
11.3.6 Rest of Europe
11.4 Asia-Pacific
11.4.1 China
11.4.2 Japan
11.4.3 India
11.4.4 South Korea
11.4.5 Rest of APAC
11.5 Rest of the World
11.5.1 South America
11.5.2 Middle East
11.5.3 Africa
12 Global In-Flight Entertainment & Connectivity Market – Entropy
12.1 New product launches
12.2 M&A’s, collaborations, JVs and partnerships
13 Global In-Flight Entertainment & Connectivity Market Company Profile (Key Players)
13.1 Market Share, Company Revenue, Products, M&A, Developments
13.2 Zodiac Aerospace
13.3 Gogo LLC
13.4 Rockwell Collins, Inc.
13.5 Panasonic Avionics Corporation
13.6 Thales Group
13.7 Honeywell International
13.8 Lufthansa Systems GmbH & Co. Kg
13.9 Global Eagle Entertainment, Inc.
13.10 Viasat, Inc.
13.11 Digecor, Inc.
13.12 Company 11 & more
14 Global In-Flight Entertainment & Connectivity Market – Appendix
14.1 Sources
14.2 Abbreviations