OVERVIEW
The overall market for sports technology is estimated to reach USD 32.5 billion by 2025, growing at a CAGR of 19.7% between 2020 and 2025. Major growth factors include significant improvements in public engagement, increasing demand for data-driven decisions and operations, and rising sports events, both online and offline.
TABLE OF CONTENT
1 Global Sports Technology Market
1.1 Study Objectives
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Geographic Scope
2 RESEARCH METHODOLOGY
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumptions
3 Global Sports Technology Market – Executive Summary
3.1 Market Revenue, Market Size and Key Trends by Company
3.2 Key Trends by type of Application
3.3 Key Trends segmented by Geography
4 Global Sports Technology Market – Comparative Analysis
4.1 Product Benchmarking – Top 10 companies
4.2 Top 5 Financials Analysis
4.3 Market Value split by Top 10 companies
4.4 Patent Analysis – Top 10 companies
4.5 Pricing Analysis
5 Global Sports Technology Market – Industry Market Entry Scenario
5.1 Regulatory Framework Overview
5.2 New Business and Ease of Doing business index
5.3 Case studies of successful ventures
5.4 Customer Analysis – Top 10 companies
6 Global Sports Technology Market – Market Forces
6.1 Introduction
6.2 Market Dynamics
6.2.1 Drivers
6.2.2 Opportunities
6.2.3 Challenges
6.3 Porters Analysis of Market
6.3.1 Bargaining power of suppliers
6.3.2 Bargaining powers of customers
6.3.3 Threat of new entrants
6.3.4 Rivalry among existing players
6.3.5 Threat of substitutes
7 Global Sports Technology Market – Strategic Analysis
7.1 Value Chain analysis
7.2 Product Life Cycle
7.3 Supplier and distributor analysis (Market share and product dealing strategies)
8 Global Sports Technology Market – By Technology (Market Size – & million/billion)
8.1 Device
8.2 Smart Stadium
8.3 Esports
8.4 Sports Analytics
9 Global Sports Technology Market – By Sports
9.1 Soccer
9.2 Baseball
9.3 Basketball
9.4 Ice Hockey
9.5 American Football/Rugby
9.6 Tennis
9.7 Cricket
9.8 Golf
9.9 Esports
9.10 Others
10 Global Sports Technology Market – By Geography (Market Size – & million/billion)
10.1 Introduction
10.2 North America
10.2.1 US
10.2.2 Canada
10.2.3 Mexico
10.3 Europe
10.3.1 U.K
10.3.2 Germany
10.3.3 Italy
10.3.4 France
10.3.5 Spain
10.3.6 Rest of Europe
10.4 Asia-Pacific
10.4.1 China
10.4.2 Japan
10.4.3 India
10.4.4 South Korea
10.4.5 Rest of APAC
10.5 Rest of the World
10.5.1 South America
10.5.2 Middle East
10.5.3 Africa
11 Global Sports Technology Market – Entropy
11.1 New product launches
11.2 M&A’s, collaborations, JVs and partnerships
12 Global Sports Technology Market Company Profile (Key Players)
12.1 Market Share, Company Revenue, Products, M&A, Developments
12.2 IBM
12.3 Ericsson
12.4 Cisco
12.5 NEC
12.6 SAP SE
12.7 Oracle
12.8 LG
12.9 Sharp
12.10 Samsung
12.11 Fujitsu
12.12 Company 11 & more
13 Global Sports Technology Market – Appendix
13.1 Sources
13.2 Abbreviations