OVERVIEW
The virtual classroom market is expected to hit USD 20.2 billion by 2024, rising over the forecast period at a CAGR of 15.83%. Some of the factors driving market growth are the broad acceptance of Augmented Reality or Virtual Reality for corporate training and development, continuous innovation in VR / AR technologies, demand for personalized learning experiences, and the use of connected devices in virtual classrooms.
TABLE OF CONTENT
1 Global Virtual Classroom Market
1.1 Study Objectives
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Geographic Scope
2 RESEARCH METHODOLOGY
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumptions
3 Global Virtual Classroom Market – Executive Summary
3.1 Market Revenue, Market Size and Key Trends by Company
3.2 Key Trends by type of Application
3.3 Key Trends segmented by Geography
4 Global Virtual Classroom Market – Comparative Analysis
4.1 Product Benchmarking – Top 10 companies
4.2 Top 5 Financials Analysis
4.3 Market Value split by Top 10 companies
4.4 Patent Analysis – Top 10 companies
4.5 Pricing Analysis
5 Global Virtual Classroom Market – Industry Market Entry Scenario
5.1 Regulatory Framework Overview
5.2 New Business and Ease of Doing business index
5.3 Case studies of successful ventures
5.4 Customer Analysis – Top 10 companies
6 Global Virtual Classroom Market – Market Forces
6.1 Introduction
6.2 Market Dynamics
6.2.1 Drivers
6.2.2 Opportunities
6.2.3 Challenges
6.3 Porters Analysis of Market
6.3.1 Bargaining power of suppliers
6.3.2 Bargaining powers of customers
6.3.3 Threat of new entrants
6.3.4 Rivalry among existing players
6.3.5 Threat of substitutes
7 Global Virtual Classroom Market – Strategic Analysis
7.1 Value Chain analysis
7.2 Product Life Cycle
7.3 Supplier and distributor analysis (Market share and product dealing strategies)
8 Global Virtual Classroom Market – By Component (Market Size – & million/billion)
8.1 Services
8.1.1 Professional Services
8.1.2 Managed Services
8.2 Hardware
8.2.1 Interactive Whiteboards
8.2.2 Mobile Computing Devices
8.2.3 Virtual Reality Devices
8.3 Solutions
8.3.1 Content Management
8.3.2 Device Management
8.3.3 Unified Communications and Collaboration (UCC)
9 Global Virtual Classroom Market – By User Types
9.1 Academic
9.2 Corporate
10 Global Virtual Classroom Market – By Geography (Market Size – & million/billion)
10.1 Introduction
10.2 North America
10.2.1 US
10.2.2 Canada
10.2.3 Mexico
10.3 Europe
10.3.1 U.K
10.3.2 Germany
10.3.3 Italy
10.3.4 France
10.3.5 Spain
10.3.6 Rest of Europe
10.4 Asia-Pacific
10.4.1 China
10.4.2 Japan
10.4.3 India
10.4.4 South Korea
10.4.5 Rest of APAC
10.5 Rest of the World
10.5.1 South America
10.5.2 Middle East
10.5.3 Africa
11 Global Virtual Classroom Market – Entropy
11.1 New product launches
11.2 M&A’s, collaborations, JVs and partnerships
12 Global Virtual Classroom Market Company Profile (Key Players)
12.1 Market Share, Company Revenue, Products, M&A, Developments
12.2 Google
12.3 Blackboard
12.4 Microsoft
12.5 Dell
12.6 IBM
12.7 Samsung Electronics
12.8 Sony
12.9 Cisco
12.10 Oracle
12.11 HTC
12.12 Company 11 & more
13 Global Virtual Classroom Market – Appendix
13.1 Sources
13.2 Abbreviations